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News Archive

Viewing news posted in April 2010

Tuesday, April 20th, 2010

Alan Wake will run at 720p

Posted at 06:09 GMT by EvoLuTioN :: Comments: 0
Markus Maki, Remedy's Director of development has confirmed that Alan Wake will be running at 720p throughout the game and not 520p as speculated earlier.

"Modern renderers don't work by rendering everything to a certain final on-screen resolution, but use a combination of techniques and buffers to compose the final detail-rich frames, optimizing to improve the visual experience and game performance.

Alan Wake's renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, color depths and anti-alias settings for different purposes. These are used for example for cascaded shadow maps from sun & moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers, menus and so on. In the end all are combined to form one 720p image, with all intermediate buffer sizes selected to optimize image quality and GPU performance. All together the render targets take about 80 MB of memory, equivalent in size to over twenty 720p buffers."

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Remedy have also put up some sweet new screenshots

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Friday, April 9th, 2010

Alan Wake to be released May 14

Posted at 08:14 GMT by Gerard :: Comments: 0
Alan Wake now has an official release date of May 14 (Europe) and May 18 (North America) for the Xbox 360.

Since being announced at E3 in 2005, the game's development was finished on April 7, and the release date fixed. The game has a rating of 15 (BBFC), Teen (ESRB), 16+ (PEGI), 16 (USK).

You can pre-order the game now from the official website.