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News Archive

Viewing news posted in July 2009

Saturday, July 25th, 2009 community interview.

Posted at 11:02 GMT by EvoLuTioN :: Comments: 0 conducted a community interview with Markus the Development Director from Remedy. Some interesting stuff from the article.
  • Option to disable the HUD is currently undecided.
  • There will be no first person mode.
  • There is a new dodge feature which can be triggered by the player to move out of the way of projectiles coming towards them.
  • The Alan Wake voice actor will be revealed at the Cologne Games show by a fan who discovered it.
  • The game has more than 30 named NPCs
  • Bright falls is the only town the player can explore, there are natural limitations which stop the player from leaving the town like the Pacific Northwest is a mountainous area.
  • Clothes and appearance are not customisable.
  • Alan Wake will not be using Microsoft's Natal

Our technology most definitely has new, never seen before capabilities and on top of that we never compromise on story and the means to deliver a story driven experience, we believe it’s depth will be quite compelling. And finally, Remedy is known for cinematic action, we have a few surprises

Read the full article: community interview with Remedy
Saturday, July 18th, 2009

Joystiq's Interview with Oskari Häkkinen

Posted at 06:18 GMT by EvoLuTioN :: Comments: 0
Joystiq's Richard Mitchell has a nice chat with Oskari Häkkinen, Remedy's Head of Franchise Department. The Interview covers a ton of stuff from the Protagonist being a writer to Alan's day job while he is not killing monsters with his awesome flashlight and Sam lake's worries about looking like Rockstar's version of Max Payne.

How unusual it is to have the protagonist be a writer and not, say, a space marine (or a cop seeking vengeance)?. Is he an everyman? Does he know how to shoot a gun?

We always set out to make an action game and we had a good picture of what kind of main character we wanted – not an action hero or a commando but rather someone smart and likable, an everyman in a bad situation. We set out to make a story-driven game, and we knew that narration as a story-telling feature was something we wanted to implement.

Few points picked up from the interview.
  • Alan knows learns to use a gun during his research at the shooting range for one of his previous publications.
  • Even though the game is not sandbox anymore its not completely linear either, the episodes are played over large parts of the game world. The player can make his own decisions and explore the world for hidden stuff to uncover more of the mystery.
  • Since the monsters cannot survive in sunlight, During the day Alan can interact with the NPCs in the town of Brightfalls.
  • Some pages of the manuscript are required for the game to progress but its up to the player to search for the rest of the pages.

Read the Full interview on
Wednesday, July 15th, 2009

No PC version rumours are true, say Remedy

Posted at 16:14 GMT by Chris :: Comments: 0
Remedy have now given some official commentary on the "no PC version" rumours that have been making there rounds on the interwebs lately. Sadly, they appear to be true, for now.

Thank you for your continued interest in Alan Wake. It is accurate that we are currently working exclusively on the Xbox360 version of Alan Wake. PC plans are currently open, and therefore it’s safe to say that at least a simultaneous launch with the Xbox version will not happen at this late stage. Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers, ultimately however this decision lies with our publisher.

Thanks to BrightFalls for the heads up.