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News Archive

Viewing news posted in September 2006

Friday, September 29th, 2006

IGN and Gamespot Previews

Posted at 08:30 GMT by Chris :: Comments: 3
IGN and Gamespot have both put up new previews of the demo Remedy showed them of Alan Wake. Although there aren't many new details, both articles are an interesting read. The game sounds genuinely freaky at some points. One new detail confirmed is that the game world is 10 x 10 Kilometres (6.2 x 6.2 miles). Previous reports suggested a map larger than this, however both IGN and Gamespot are quoting this figure.

Link: IGN and Gamespot
Thursday, September 28th, 2006

3 More Screenshots

Posted at 17:12 GMT by Chris :: Comments: 0
Remedy have updated the official site with 3 additional screenshots. More eye candy for you below.

Posted Image Posted Image Posted Image

See more in our screenshots gallery.
Wednesday, September 27th, 2006

10 New Screenshots!

Posted at 19:59 GMT by Chris :: Comments: 0
Remedy have released 10 brand new incredibly high resolution screenshots of Alan Wake at X06. Some of these files are absolutely huge, so be patient when viewing them if you have a slow connection.

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

Check out more in our screenshots gallery.

Alan Wake Shown At IDF 2006

Posted at 16:54 GMT by Chris :: Comments: 0
Remedy yesterday demonstrated Alan Wake to over 2000 people at the Intel Developer Forum in San Francisco. The off screen footage really shows off the game's incredible graphics and physics engine, especially with the dynamic weather effects, the tornado, as well as the lighting effects.

You can also see a couple of screen captures over at Ricardo's Blog and AnandTech.
Tuesday, September 26th, 2006

Alan Wake On A Quad Core Processor

Posted at 22:02 GMT by Chris :: Comments: 0
Intel recently unveiled their brand new quad-core processors, branded the Core 2 Quad. Technology website were treated to a demo of Alan Wake running on one of these things, and they had this to say about it...

The game looked, frankly, stunning. Remedy has coded the engine to take advantage of quad-core processors - the engine scales as you move from single to dual to quad. We saw some amazing environmental effects, not to mention true next-gen graphics that easily rival anything from Unreal Engine.

Markus Maki, Remedy's rep at the forum, said that Alan Wake had been 18 months in the making so far. The multiple cores are used to stream data in the background in preparation for moves into new areas, and to prepare output for the graphics card to render.

Markus also revealed that one whole core is used for physics calculations, and we saw a hurricane tear up the in-game world in a rather realistic fashion as illustration.

Sounds like Remedy have been working incredibly hard on this game, let's hope it's as great as everyone's making it out to be, I'm sure it will be anyway.
Saturday, September 23rd, 2006

Alan Wake at X06 and TGS

Posted at 12:11 GMT by Chris :: Comments: 0
A press release from Microsoft about games that will be appearing at the Tokyo Game Show and X06 event in Barcelona mentions that "Xbox Live will feature new picture packs and themes for titles including Alan Wake..."

We aren't quite sure exactly what these picture packs or themes will contain, but we'll keep you up to date as soon as we know.

You can read about this and see the full press release at